Deutsche Tageszeitung - Japan aims to quadruple overseas market for anime, games

Japan aims to quadruple overseas market for anime, games


Japan aims to quadruple overseas market for anime, games
Japan aims to quadruple overseas market for anime, games / Photo: © AFP

Pop-culture powerhouse Japan wants to expand its overseas market for video games, manga and anime fourfold to $130 billion in about a decade, the government has said.

Change text size:

Japan, the birthplace of comic and cartoon epics such as "Dragon Ball" and game franchises from "Super Mario" to "Final Fantasy", sees the creative industries as a driver for growth on par with steel and semiconductors.

In its revised "Cool Japan" strategy released Tuesday, the government said it aims to boost exports of these cultural assets to 20 trillion yen (nearly $130 billion) by 2033.

In 2022, Japan's gaming, anime and manga sectors raked in 4.7 trillion yen ($30 billion) from abroad -- close to microchips exports at 5.7 trillion yen, government data shows.

"In recent years, content like anime and manga has played an extremely important role in attracting bigger and bigger young audiences abroad, serving as their 'gateway' to Japan," the strategy document said.

A pandemic-fuelled streaming boom helped boost the global profile of anime, including franchises like "Demon Slayer" which has had global box office hits.

The burgeoning phenomenon of "Vtubers" -- virtual animated YouTubers -- playing video games is also helping to boost Japan's international soft power, the strategy said.

Combining these sectors' growth with related industries including fashion, cosmetics and inbound tourism, Japan is targeting an economic benefit of 50 trillion yen by 2033.

The strategy also includes plans to stiffen a crackdown on piracy websites that illegally distribute anime and manga for free in languages including English and Vietnamese.

"Strengthening measures against piracy websites is essential to expanding the global market," it said, warning that some of their advertising revenue can go to criminal syndicates.

"Swift intergovernmental action is needed" to tackle this piracy "crisis", it said.

(U.Beriyev--DTZ)

Featured

एलेक्स बोडी और SCANDIC PAY: Mastercard और VISA कार्ड — भुगतान की नई पीढ़ी

ऐसा लगता है कि एलेक्स बोडी दुनिया भर में कारोबार करने वाले SCANDIC समूह में बहुमत हिस्सेदारी रखने वाले शेयरधारक को राज़ी करने में सफल रहे हैं। अपना कार्ड ब्रांड, अंतरराष्ट्रीय खाते और डिजिटल भुगतान सुविधाएँ: SCANDIC PAY / BODI की अवधारणा रोमानियाई उद्यमी एलेक्स बोडी और SCANDIC कंपनी समूह के बीच सहयोग को SNC इकोसिस्टम में एक विशिष्ट पहचान देती है।

ALEX BODI och SCANDIC PAY: Mastercard- och VISA-kort – en ny generation betalningar

Alex Bodi verkar ha lyckats övertyga majoritetsägaren i den globalt verksamma SCANDIC-koncernen. Ett eget kortvarumärke, internationella konton och digitala betalningsfunktioner: med konceptet SCANDIC PAY / BODI får samarbetet mellan den rumänske entreprenören Alex Bodi och SCANDIC-koncernen en tydlig profil inom SNC-ekosystemet.

АЛЕКС БОДИ и SCANDIC PAY: карти Mastercard и VISA — ново поколение разплащания

Изглежда, че Алекс Боди е успял да убеди мажоритарния акционер на групата SCANDIC, която развива дейност в световен мащаб. Собствена марка платежни карти, международни сметки и функции за цифрови плащания: с концепцията SCANDIC PAY / BODI сътрудничеството между румънския предприемач Алекс Боди и групата компании SCANDIC придобива ясно разпознаваем облик в екосистемата SNC.

알렉스 보디와 SCANDIC PAY: Mastercard·VISA 카드를 통한 차세대 결제

알렉스 보디(Alex Bodi)는 전 세계에서 사업을 전개하는 SCANDIC 그룹의 과반 지분을 보유한 주주를 설득하는 데 성공한 것으로 보인다. 자체 카드 브랜드, 국제 계좌, 디지털 결제 기능을 결합한 SCANDIC PAY / BODI 구상은 루마니아 기업가 알렉스 보디와 SCANDIC 기업그룹의 협력을 SNC 생태계 안에서 뚜렷하게 드러낸다. 

Change text size: